People will just walk up to you if they want to talk to you. If a guy's looking all over the place, and he's kind of looking at me, too, and then he's going to wait for me to look back at him, to see if I'm interested, then it's such a stupid game we have to play. And I'm, like, 'Well, you should have a stronger handshake, man.' You don't know how many people I meet out here who comment that I have such a strong handshake. You look people in the eye, and you talk to them. But I think on the East Coast you're bred to respect people and shake hands. There's a certain mellowness that's absent from any city back East. Getting used to those contrasts can give you a sense that you can embrace the world about you and, in doing so, embrace people from eye to eye."ĭanielle Berkley, 31, lives in Hillcrest. San Diego doesn't have that many contrasts of age, color, socioeconomic class, and, say, not even the contrast of seasonal living - living with those types of contrasts is the thing that gives you character. The lack of the ability to look into another person's eyes has a lot to do with your lack of strength, your own lack of virtue or confidence. They are accustomed to dealing with a more contrasting situation, and that gives them greater character. In Michigan, in general, you're talking about people who are socially and economically a little further down the ladder, and those types of people are more keen to look right into your eyes. In San Diego, being a tourist town, most people get to pretend that they're not going through the nitty-gritty aspects of life. "It's very different between here and Michigan. They seem reticent toward giving eye contact unless they've scanned you from somewhere far away, and they're able to pretty much size you up and determine either that you're safe, or that you're weak and she can take you, or whether there might be some interest on her part. What I see overall is a general fear, especially from the women here. "There is a very wide lack of eye contact in San Diego. Was it arrogance? Fear? Bad attitude? A different sense of manners? Or was my observation altogether wrong? Was my test group – me, and me alone - too narrow for an accurate sociology experiment? But I found the responsive moments to be few and far between. And I wasn't being too overt or assertive: I know it's not polite to stare. I wasn't even trying to be friendly, not exactly - I didn't want to smile or say hello. After a few days of this common decency, I began to sense a camaraderie with the people around me.īack here in San Diego, I tried to establish the same sort of eye contact: long enough for recognition, shorter than an invitation, wherein some fleeting form of human respect might occur. Usually, the eye contact would last for under a second, perhaps accompanied by a facial expression, often a kind of neutral half-smile with no effusive feeling. I recently returned from a trip to New York and New England, and there, even in the cities, strangers would look up for a moment and meet my eye: a momentary acknowledging, a disinterested assessment, not intimidated, without attitude, and then back to business. They actively don't look, which gives them a weirdly defiant focus, like novice actors trying not to acknowledge the audience or camera. You pass them on the street, sit across from them at a café, and it's not just that they don't look at you. Here's my theory: I've noticed this weird "no look" policy that San Diego girls and young women - and even some San Diego boys and young men - seem to have.
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And what if, when all the possibilities were overlaid, the path that stood out the clearest was the real truth?”Īt this point, if you’re brand new to all things Bayonetta, you might be worried that Viola’s monologue is referring to the prior two games, which have deeply confusing lore. When Viola was a kid, her dad told her about the multiverse, leaving her with this haunting thought: “I’d always believed there was only one truth. This story may appear to be about women, since you only play as Bayonetta, Viola, and (briefly) Jeanne, but this opening monologue is all about Viola’s father - an important piece of foreshadowing, because the patriarchy ends up playing a significant role this time around. Instead, the first voice we hear is a brand-new character named Viola she’s a teenage, punk rock witch in training who serves as the secondary protagonist. PlatinumGames’ newest entry in the Bayonetta story opens with a monologue, but it’s not from Bayonetta. Unfortunately, that is the exact situation I face in reviewing Bayonetta 3. It’s also hard to review a video game when it’s the third entry in a series of which you’re a super fan, to the point that it feels almost like a personal insult when the ending doesn’t line up with where you wanted the series to go. It’s hard to review a video game where you hated the ending, because of course, you can’t cover that in the review. The episode is just as heartwarming and heartbreaking as the extra content, the majority of it playing out inside a Boston-area mall with both Ellie and Riley. Episode 7 Left behind Photo: Liane Hentscher/HBOĮpisode 7 is pulled right from The Last of Us Part 1’s Left Behind downloadable content and it plays out just like the extra content does - the HBO episode is even named after the DLC. Here, Joel only sees how much trauma she’s gone through, positioning him (just before the final episode of the season) as much more clearly the father figure she needs to protect her in this world. In the video game, so much of Joel and Ellie’s bond comes from the actually playing the game, with Ellie being just as violent as Joel out of necessity. The result is the same - Joel comforts Ellie like she’s his daughter and calls her “baby girl” - but the small change feels telling. His game counterpart is actually the one who pulls Ellie off of David while she’s still traumatized and hacking. In the show, however, Joel shows up in the aftermath. Both scenes have Ellie violently stabbing David and splattering blood everywhere, and Ellie at first shrugging Joel off, saying “Don’t you fucking touch me!” when she’s not sure who came up behind her. I believe him.” An emotional reunionĮllie and Joel reunite at the end of the cannibal chapter in both the game and the show. The torture scene is more or less one to one between the game and the show: When Joel goes to the other guy, he delivers the killer line: “It’s OK. But the game used it first in the cannibal chapter. It’s a tool The Last of Us utilized in episode 6 with the incredible grumpy couple they meet in the opening. He tells one of the cult members to mark the resort’s location on the map, and tells him it better be the same as his friend’s. When Joel does come to, he goes on a rampage, killing members of David’s flock and torturing them for information on Ellie’s whereabouts. The Last of Us’ Troy Baker tells us how to make your death scene count “Mark it on the map” Oh hey, it’s Joel from the games Photo: Liane Hentscher/HBOĮpisode 8 features another star-studded cameo from game: Troy Baker, who plays cult disciple James in the show and voices Joel in the games. And it being a video game, Ellie and David fight off some infected together, including a clicker. There’s a few differences: It’s unclear if David actually does have a group of women and children in the game like he purports. Even David’s banner has been faithfully re-created for the show. Much of David and Ellie’s dialogue is used verbatim. She runs into Todds Steakhouse (though in the game it’s “Todd’s”) trying to get away, where David finds her and they ultimately fight while the place burns. David and James try to kill her only for her to pretend to infect them and then kill James. Ellie gets captured and breaks David’s finger when he tries to come on to her. They sit around the fire after dragging the deer in, and he gets creepy talking about how “everything happens for a reason” during this “especially cruel” winter.Īs far as Last of Us adaptations go, episode 8 is one of the more consistent ones. Episode 8 Meeting the cannibals Photo: Liane Hentscher/HBOĮllie meets David (Scott Shepherd) and James (Troy Baker) in nearly the same way she does in the games: They’ve found the deer she’s hunted, they ask if they can share the meat since they have a lot of people to feed, and David sends James off to get some antibiotics for a trade. The Last of Us Part 1 felt like it so badly wanted to be a movie or show, and now the TV show is switching that up - at least in one way. And so it makes sense that HBO’s The Last of Us would do the same, to make subtle (and not-so-subtle) nods to all the The Last of Us-heads out there. Video games are known for their Easter eggs, the small and obscure references hidden as little surprises in the game. For dedicated fans of the game, the appeal of The Last of Us is not necessarily in being surprised by twists and turns of the story rather, it’s to see the franchise in a new light, picking out the little details that point back to the original media. HBO’s The Last of Us is a way to revisit the iconic and beloved video game of the same name - to revel in the ways it’s both unchanged and entirely different. (In this case, CTRL + C would equal Cop圜lip.) If the box is CHECKED, AutoCAD is forced to follow Windows standards in interpreting keyboard accelerators (e.g. If that box is NOT CHECKED, AutoCAD interprets keyboard accelerators by using AutoCAD standards rather than Windows standards. under "Windows Standard Behavior" (this is the area where you customize your right-click, as well), be sure there's NO CHECK in the box next to "Windows Standard Accelerator Keys". In OPTIONS, go to your USER PREFERENCES tab. (This is how it worked in past versions of AutoCAD) : It does not store any personal data.Since I'm not familiar with Map 3D, I'm not certain but I MAY have a solution to your problem. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. System Requirements for Clipboard Manager 2 for Macĭownload Clipboard Manager 2 for Ma free latest full version offline direct download link full offline setup by clicking the below button. CopyLess 2 Clipboard Manager IMAGE: CopyLess 2 CopyLess 2 is a redesign and overhaul of the CopyLess clipboard manager. 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I have already installed switches in a pair of channels to bypass the internal preamp so that I could use outboard preamps like the 1272. I thought about this since I ALWAYS switch out all eq and inserts and set the main faders to unity, pretty much just allowing the signal to move through without affecting it. Anyone see a problem with this that I might not be seeing? the mixdown would be the normal chain though. I would *like* to install a switch behind the preamp to route the signal straight through the balancing opamp to the recorder(tascam mx2424) using the preamp gain/trim for the adjustments. I have removed most caps in the channelstrips and replaced most opamps(that would cause DC problems) with FET varieties like the OPA2604 or OPA627. Input, preamp(with servo), buffer(for low cut, high and low EQ), another buffer(for parametric eqs) buffer(for panning), summing amp for the main fader, balancing section/buffer to tape out elco. I realized that the signal path of my console, even when all sections are switched out goes through a number of unneeded (op)amps when just tracking to the recorder. I guess I could really start by asking, how does the signal path in your console route when you are just tracking? IK Multimedia T-RackS 5 British Channel + White Channel ($124.So I've been doing a lot of thinking and realized something the other day that I seemed to have overlooked for some time for some reason. However, SAND definitely gets bonus points for their user manual, which is equal parts travel guide and Xerox’d technical manual from 1987. On my system, it could take SAND almost a full second to respond to user input, which makes it incredibly difficult to hear what you’re doing. Unfortunately, the robust feature set creates so much latency it almost renders the plugin unusable on all but the most powerful systems. SAND offers an incredibly versatile emulation of SSL hardware. MIX A offers accurate reproduction of the SL 4000 preamps you know and love, while MIX B “is a masterpiece sampled directly from a rare console.” The BUS channels are designed to emulate the sound of the mix bus of those same consoles with a third option modeled after the Quad Bus Compressor preamp. The MIX preamps were sampled directly from the line input of an SSL console channel-strip. SAND PRE is pretty straightforward and features an input gain knob along with five options for specific console emulations. SAND BUS also features an intuitive ShMod (Shape Modulation) control, which allows you to fine-tune the attack curve of the compressor. Type A is modeled after the original SL 4000 G bus compressor, while Type C is modeled after “some other familiar software compressors.” SAND BUS also features a special button, emblazoned with the Acustica Audio logo, that engages “Insane Mode” likely modeled after the “Crush” mode on the Alan Smart C2, long considered one of the most popular hardware SSL bus compressor derivatives. SAND BUS features two bus compressor variants-type A and type C. Both types offer slightly different approaches to dialing in the specific frequency you’re looking for. They feature four fully-parametric center bands with options to select bell or shelf shapes for the high and low bands. Type B curves are sampled from an SL 5000 series console and are noticeably more subtle. The type A curves are sampled from the SL 4000 G+ console and feature two fully-parametric center bands and two semi-parametric shelves. SAND EQ features two EQ & Filter variants-type A and type B. Instead, you’ll probably wind up like me using the three individual processors: SAND EQ, SAND BUS and SAND PRE. The one drawback is that the Sand plugin suite requires quite a bit of processing power, which means that on most systems you’ll rarely get to use the robust routing controls. If it included a proper preamp emulation, it would be the perfect SSL plug-in. All that, coupled with some new, modern features that are only practical in software means that bx_console is more versatile than any hardware channel strip can be. Not only does bx_console totally nail the iconic SSL sound, it’s one of the only channel strips to recreate the channel-to-channel variations you would find on an actual console. However, with the press of a button, the compressor can be toggled from the E Series channel compressor to the G Series bus compressor on either plug-in.īx_console also adds modern features like wet/dry mix controls for parallel compression, a dedicated THD control for dialing in the perfect amount of distortion, and optional secondary release-time and HPF controls for the compressor. Both modules employ the standard VCA channel compressor/limiters and expander/gates. While both these bx_consoles offer their own unique EQ sections, they share a very similar dynamics section. Look for links to HTML or PDF Full Text below each citation. If the full text of an article is contained within CINAHL with Full Text, images found from within the article, such as tables and figure, may reappear below the citation in the search results. Choose the desired Boolean operator by clicking Search with AND or Search with OR.Īlternatively combine results by typing a search number into a new Search box, i.e., "s1 and s2" or "(keyword(s) and s1)", and click Search.Ĭlick on the article title for more information on that item.Ĭhange the way all results are displayed using the Preferences tab in the upper right hand area of the page. Step 3: Combining Searches/Search HistoryĬlick Clear next to the search boxes to remove the current search terms.Ĭlick Search History and select the searches to combine by checking the boxes next to the searches you wish to combine. Note the Clinical Queries refinement which limits search retrieval to scientifically sound and clinically relevant study reports in five research areas: therapy, prognosis, review, qualitative and causation (etiology). The Universtiy Libraries may have the full text available through another database and limiting to full text would exclude those results. You may not want to limit your results to Full Text. from the options available below the search boxes, and click search. Narrow your search to a lower number of more precise results by selecting desired Age Groups, Language, Publication Type, Peer Reviewed, Research Article, etc. "transplant*" retrieves transplant, transplants, or transplantation. Use the asterisk (*) to search word roots, e.g. Choose the field(s) you want to search from the pull down menu(s). Type your search terms into the search boxes on the Advanced screen. **Note, if you are interested in CINAHL video tutorials from EBSCO, see this page. Over 2,900 journals are indexed including virtually all English language nursing journals along with selected titles in biomedicine, alternative therapies, and consumer health.
Jeremy gave him a much more laid-back voice, very similar to Bob West. He was also given a new voice by Jeremy Blaido. Starting in 1999, he would be portrayed as a puppet on screen, along with the other side characters. In 1998 with the introduction of Studio C, Jasper was no longer manufactured as an animatronic, as he was phased out in favor of the 32-movement Chuck E. Cheese in the Galaxy 5000, released in 1999. This walkaround would also be used in the direct-to-video film Chuck E. He was now an articulated walkaround with moving eyes and mouth. These voice actors included Bob West, Charles Stewart, and Reggie Smith.Īwesome Adventure Machine and Galaxy 5000 (1996-1997, 1999) ĭuring the shows from 1996-1997 which utilized the Awesome Adventure Machine, Jasper went through another slight redesign. Throughout the 1990s, Jasper had several voice actors as Disney produced their very own shows for the restaurants. His banjo was officially replaced by an electric guitar, and most of the following stages would replace it with a Cheese shaped guitar. This would end up being the only conversion to remain when Concept Unification began. In the late 1980s when Showbiz Pizza created the Concept Unification Prototype to test phasing the Rock Afire Explosion out of Showbiz, Beach Bear was converted to Jasper. He was now shown in a much more cartoony, younger style as opposed to his older look from PTT. When Pizza Time Theatre and Showbiz Pizza merged into one company, Jasper, along with the rest of the band went through a slight redesign. In 1986, Scott Paulin was replaced by Bob West as the voice of Jasper. Cheese, a place he'd hold until Munch's Make Believe Band was created.įor the Rocker Stage, Jasper was made into a full body animatronic, along with Chuck E. On the Balcony stage, he was placed to the left of Chuck E. When Helen Henny became the permanent female band member, Jasper's romantic behaviors were phased out. When the Guest Star program began, Jasper would often fall in love with them, particularly Harmony Howlette, much to the annoyance of Chuck E. Cheese to order the tech backstage to "Turn off the fruitcake dog!" which would cause Jasper to "Fall asleep". His voice was provided by Scott Paulin, who gave him a very wild, redneck type voice which included a loud laugh, which often prompted Chuck E. When Jasper debuted on the Shelf stage, Jasper played a banjo, Originally Jasper carried a real banjo, however this was quickly dropped as the weight of the banjo was damaging the animatronics. In the original demo shows, Jasper was voiced by John Widelock, along with the rest of the characters. His original name was listed as "Billy Banjo Boggs" on PTT's initial copyright sheets, but it was soon changed to Jasper T. Jasper originally appeared at the original Pizza Time Theatre location in 1977. We believe that our two banks are stronger as one and as we turn 115 years. KEY NOT FOUND: companyUpdatesClampedText. Additionally, loan statements will now be consolidated to the first and last. From getting the best rate for your first home to maximizing your retirement. We call it ‘Leading with our ears,’ and it’s something that’s been really well received.” Were a community bank committed to helping individuals, families, farmers. First Merchants Corporation is the largest financial services holding company located in Central. We try to listen to what the community’s needs are, what obstacles they’re facing and we work hard to not enter a neighborhood with a preconceived notion of what’s needed. First Merchants Bank Banking & Lending Institutions. “One of the things we’ve been told we’re doing differently is listening,” Scott shared. What does it take to move the needle when it comes to advocating for Black-owned businesses and Black communities? Robin Scott, First Merchants Banking Center Manager for the new Northland Banking Center in Columbus, Ohio, and Scott McKee, Director of Corporate Social Responsibility with First Merchants, recently sat down with the Central Ohio African American Chamber of Commerce (COAACC) to discuss exactly that – as well as to promote the Northland Banking Center.Īccording to Scott, being a good ally and advocate begins with listening. The largest part of our company is First Merchants Bank, providing the best of what banking can offer since 1893: First Merchants Bank was originally known as the Merchants National Bank of Muncie, Indiana and it was organized during the Panic of 1893 by a group of service-minded. 04, 2021 (GLOBE NEWSWIRE) - First Merchants Corporation (Nasdaq: FRME) (First Merchants) and Level One Bancorp, Inc., (Nasdaq: LEVL) today. First Merchants Weighs IN: Being a Good Advocate for Black-Owned Businesses First Merchants Company History Timeline. First Merchants Corporation is the 105th largest financial services company in the country, as well as the largest financial services holding company. |
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