![]() In the game, you have the option to work a desk job, a chef job, a retail clerk job, or an auto repair job. The game controls very well in the VR, and the jobs themselves work thanks in no small part to the game’s overall sense of exaggeration. It’s simple, but it’s executed phenomenally. “Job Simulator” is a simple concept: you are in the year 2050 in a world dominated by robots, taking part in simulated jobs that humans once accomplished. I wasn’t expecting to absolutely adore everything about this game, but it honestly threw me for a huge loop: this game ended up becoming far and away one of my favorite VR games against all odds, which is no small feat for a pretty cheap game that might not look fantastic on the outside. I don’t tend to play these “simulator” types of games, but I thought that having a VR simulator game would be more fun. In our quest for some good, fun VR games, my brother and I stumbled across this “Job Simulator” game. In our quest for some good, fun VR games, my I realize that I never gave this a review when I played it, and I honestly think I should. You can see more about Job Simulator 2050 here.Ĭheck out VR game dev tips from Steam VR developers here.I realize that I never gave this a review when I played it, and I honestly think I should. ![]() We’re not going to sit down and write a, because it’s going to be wrong. That means the fastest you can iterate is the best for development. Schwartz added, “You can never know how good something’s going to be in VR until you try it out with a headset, with your hands, and it either clicks or it doesn’t. When added the ‘Really?’ question in rice in the middle of the burrito, we were like ‘Oh my god, I’m so fucking sold.’ It was laughter around the whole company and we were dying.” “I forgot who, but someone said, ‘Ok, what if you ate something to confirm?’ We were like, ‘What?’ Then we prototyped it. ![]() But that just didn’t feel satisfying in a game that was all about grabbing stuff. Schwartz said Owlchemy tried spawning a menu that unfurled for the player, who would point to a selection on the menu. Then we thought, ‘What if it was a thing that comes into your hand, like a weird thing with a handle with all of these buttons.’īut that just didn’t work with playtesters, who were smacking this virtual device on a virtual counter trying to get it to work. “We knew that once you hit that button, we wanted to spawn something in front of you, and then you’d do something to get back to the menu. ![]() “We had this really terrible idea,” Alex Schwartz, CEO of Owlchemy Labs told me. I opened up the suitcase, and…well just watch the clip below.Īs goofy as it is, the burrito as an exit device encapsulates great VR design approaches: it fosters an immediate curiosity that provokes the player to interact with an object in a 3D space it’s intuitive, operating as expected (suitcase opens, you eat the burrito) it really only works in VR and it’s the result of hands-on playtesting and iteration. I was told to press a button on the HTC Vive controller, which spawned a suitcase. ![]() I was playing the latest version of the game pretending to be a short order cook, making bad sandwiches and questionable smoothies, when my demo time ran out. I was playing Job Simulator at Valve’s Steam VR event in Seattle, demoing a dozen top-tier VR games. In Owlchemy Labs’ VR game Job Simulator 2050, I ate a burrito to quit the game. ![]()
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